KidCoder: Game Programming (KidCoder Visual Basic Series)

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$31.99 - $39.99
UPC:
9780988703308
Maximum Purchase:
2 units
Binding:
Paperback
Publication Date:
2013-12-23
Author:
Inc. Homeschool Programming
Language:
english
Edition:
3rd

Product Overview

Do you have a 6th-8th grade student who wants to learn computer game programming? KidCoder: Game Programming is the popular second-semester course in the KidCoder Visual Basic Series. The textbook introduces students to game programming with the Microsoft Visual Basic language. Students will use the free Microsoft Visual Basic Express software on their Windows computer. Courses are written for elementary and middle-school students in a fun, hands-on, self-study format. No teacher expertise is required; students learn on their own! Each chapter explains a game programming concept in detail with corresponding sample code. In hands-on chapter activities the student will write their own games based on the lesson topics. Students are encouraged to be creative and personalize their game projects! Optional instructional videos are available from the publisher's website for the audio-visual learner. Chapter topics include: game design concepts, drawing shapes, getting mouse and keyboard input, simple 2D animation, collision detection, music and sound effects, artificial intelligence, saving and loading games, and game physics. The first-semester KidCoder: Windows Programming course is a PREREQUISITE before taking this second-semester KidCoder: Game Programming course. Students looking for a full year of fun can purchase the KidCoder Visual Basic Year Pack from the publisher's website to get both courses at a discount. This is a FULL CURRICULUM which includes tests, answers, a Solution Guide, and fully coded activity solutions. Perfect for the homeschool student seeking a computer science credit, or any student looking for a fun self-study unit. FREE TECHNICAL SUPPORT is offered to all customers through Homeschool Programming, Inc.'s website. Students must have a Windows computer meeting the course's hardware and software requirements.

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